Then, for each slot, we generate random symbols until the number of attempts is reached using the setInterval function, useful for marking the time between one display and another. Then we also establish the number of random attempts to be made before showing the 3 faces and we do it through a function created specifically for numbers (min, max). First of all, we deactivate the play button so as not to allow the user to click several times. The play function is the heart of the JavaScript slot machine program. Now let’s generate an event on the click of a button and assign the play function. So let’s make sure to display 3 smileys in 3 different divs of our page.Īs shown in the example below: //Starting situationĭocument.getElementById('slot1').innerHTML = arraySimboli ĭocument.getElementById('slot2').innerHTML = arraySimboli ĭocument.getElementById('slot3').innerHTML = arraySimboli
We continue the realization of the slot machine game in JavaScript by generating 3 static starting positions of the game.
In our case we call the array array Symbols and insert 6 symbols that I took from this link. Let’s now explain the procedure of the game, starting from the programming logic and then from the JavaScript.įirst we populate an array with symbols.